职位描述
Thea Energy is looking for a Senior VFX Network Engineer contractor with experience working in the Visual Effects industry to manage high-bandwidth, ultra-low latency infrastructure tailored for render farms, large data transfers, and real-time artist collaboration. Key skills include spine-leaf architecture, high-speed storage routing (NFS/SMB), and multi-cloud rendering pipelines.
Key Responsibility Areas
- Research and implement innovative networking strategies that help to optimize the creative vision of the VFX CG Visualization Team.
- Partner with VFX and Corporate Technology teams to define architecture.
- Configure and validate the Deadline Cloud Submitter end-to-end: queue setup, render node configuration.
- Confirm Maya/Arnold scenes submit, render, and return output correctly through the farm on multiple show environment-based jobs, outlined by the CG Asset / Rendering Pipeline.
- Build an internal 3D asset transfer system for transferring batch asset file and scenes directories, and batch render files between desktops and virtual machines.
- Work with VFX and Corporate Technology groups to optimize VFX configurations, ensuring low latency in OpenGL dependent DCC applications for both desktop, VM, and remote desktop applications.
- Work with VFX and Corporate Technology groups to enable a Linux shell-based system for launching applications coded with show environment variables such as Maya / Arnold, automating the render farm settings (set on per show-code basis).
- Alleviate stuck frames and or crashing render jobs from the render farm.
- Ensure proper documentation of systems and procedures.
Requirements
- Engineering-level knowledge of standard CG and compositing applications, including Maya, Arnold, Mudbox, Unreal, Nuke, Shotgrid, (and or Sync Sketch), and Adobe Creative Cloud.
- Extensive experience working on the network configuration for VFX pipelines (Linux and Windows). Specifically, servicing the network optimization and render farm setup deployment for CG asset, look development, and render pipeline.
- 5+ years of Linux, macOS, and Windows system administration experience, including networking and scripting.
- Demonstrable knowledge of scripting with Bash and Python.
- Experience with configuring and maintaining enterprise-scale hardware: workstations, render farms, enterprise storage, cloud computing, and servers.
- Strong understanding of storage and networking, including NFS, NAS storage clusters, as well as maintaining the CG Asset / Rendering file systems.
- Familiarity with 3D rendering workflows, including Arnold or other CPU and GPU renderers, render farms, and AWS Deadline.
- Experience with remote working solutions, including HP Z Remote, and HP Anyware / Teradici.
- Working knowledge of standard DCC application architecture and related UI toolkits (Qt/PySide)
- Experience optimizing and implementing the network asset / render pipeline needs of VFX Supervisors and CG Supervisors.
Per-show environment pipeline (primary deliverable)
- Work with VFX and Corporate Technology management to develop and maintain the operation of the VFX Asset / Render network, storage, render farm, servers, and VM workstations.
- Design and build a per-show .env / environment-loader system that separates machine-level config from show-level config.
- Ensure it's deployable to additional artist machines if/when the team grows.
- Document architecture and workflows.
Required Skills
- Strong Python expertise; comfortable reading/writing Maya userSetup.py-style scripts and MEL/Python callback timing issues.
- Hands-on experience with Arnold (MtoA) render device configuration and troubleshooting.
- Direct experience with a render farm/queue manager - Deadline strongly preferred (AWS Deadline Cloud specifically is a plus).
- Familiarity with per-show/per-project pipeline environment patterns (e.g., .env sourcing, Rez, or equivalent studio-standard approaches).
- Experience working with a source version control system (git) - pipeline scripts and configs should be under version control.
- Unix/Linux familiarity; comfortable working against a Windows artist workstation environment.
- General understanding of networking and data-transfer performance - able to identify bottlenecks in asset/render data flow (storage throughput, bandwidth, protocol overhead) and recommend improvements.
- Strong documentation habits: this is a handoff-heavy engagement across VFX and corporate technology teams.
Nice to Have
- Experience with Entra ID/Intune-managed Windows endpoints (or willingness to work within that constraint).
- Experience writing artist-facing tools and plugins for the following DCC Applications such as Maya / Arnold / Mudbox / Shotgrid / Houdini / Nuke etc.
- Familiarity with ACES OCIO workflows using LUT systems and media encoding/transcoding tools (e.g., ffmpeg, avi, etc.)
- Experience with Docker and/or AWS.
Company Benefits
- Rate: Hourly rates on a 1099 contract depending on experience and location.
It's not necessary to meet all of the skillsets outlined above. Please feel free to send us a note and tell us why you would still be a great fit for this role or Thea Energy.
Diversity and Inclusion
Thea Energy is an equal opportunity employer committed to creating a company of diverse backgrounds. By creating a diverse environment, we will bring new ideas and approaches to solving some of the world's hardest (and most important) problems. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, sexual orientation, gender identity or expression, national origin, family or marital status, age, disability, veteran's status, or other characteristic protected by applicable laws and regulations.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
同类岗位的典型薪资
估算过去 24 个月内 Rejobs 上该群组广告薪资的中间一半。该雇主未标明薪资。
职位详情
关于 Thea Energy
公司概况
Thea Energy,最初名为Princeton Stellarators Inc.
总部美国新泽西州普林斯顿
成立时间2022年
规模2023年或以后的员工人数和收入数据尚未公开,但它作为一家私人聚变初创公司,获得了美国能源部的里程碑式聚变开发计划的资金支持,是八个受助者之一(来源: pppl.gov)。
他们的工作
Thea Energy专注于通过创新的星际装置设计推进聚变能源,利用平面高温超导(HTS)线圈阵列实现稳定的磁约束。这种方法简化了传统复杂的3D模块化磁体,使聚变能源的生产更加高效和有效(来源: fusionxinvest.com)。他们的旗舰系统Eos以希腊女神黎明命名,旨在产生用于氚繁殖的中子,这对验证他们的技术和实现未来商业应用(如稳态聚变电厂)至关重要(来源: heatmap.news)。公司的技术利用现代计算能力和HTS材料优化设计,提供固有的稳态稳定性,减轻了与托卡马克常见的扰动(来源: thea.energy)。他们的目标市场主要包括商业聚变能源开发者,初步关注工业应用的中子源,尽管具体客户细分尚未详细说明(来源: fusionxinvest.com)。Thea Energy的一个关键差异化因素是其快速的内部制造能力,利用CNC机床和名为“Zeus”的专用设备缠绕HTS带,允许快速迭代并减少对外包劳动力的依赖(来源: heatmap.news)。
项目与业绩
截至目前,Thea Energy尚未完成任何项目,因为它仍处于专注于原型开发的早期阶段。该系统旨在作为中子和氚生产的首个演示器,但尚未报告具体的完成日期、容量规格或项目地点(来源: fusionxinvest.com)。公司正在积极在新泽西州Kearny的设施中构建和测试平面HTS线圈原型,该设施配备开放式办公空间、实验室和小规模的磁体阵列制造能力(来源: heatmap.news)。Thea Energy源于普林斯顿等离子体物理实验室(PPPL),为其提供了强大的合作伙伴关系和星际装置研究的基础,联合创始人David Gates是一位著名的物理学家,并因其在该领域的贡献获得了爱迪生专利奖(来源: pppl.gov)。目前,Thea Energy的地理存在仅限于新泽西州,尚未宣布扩展计划,尽管该地点受益于靠近东北部重要的聚变研究中心,包括PPPL和哥伦比亚大学(来源: heatmap.news)。
近期发展
在2023年,Princeton Stellarators Inc.在重新品牌之前,获得了美国能源部的里程碑式聚变开发计划的资金支持,该计划支持星际装置技术的商业化进展(来源: pppl.gov)。然而,在过去两年中没有报告任何合同、收购、合并或额外的融资轮次,因为公司专注于专有突破,没有公开里程碑或奖项,除了Gates个人的爱迪生专利(来源: thea.energy)。Thea Energy的网站鼓励订阅更新,但没有列出任何关于重大公告的近期新闻稿,表明在公共沟通方面相对安静(来源: thea.energy)。
在这里工作
关于在Thea Energy工作的资料有限,但似乎适合对小型早期阶段聚变初创公司环境感兴趣的求职者。职位可能包括专注于磁体设计、HTS缠绕和CNC制造的工程职位,以及物理研究和运营角色,这可以从设施的开放办公桌、实验室工作和原型构建的混合中推断(来源: heatmap.news)。招聘似乎集中在新泽西州的地点,没有记录任何远程或其他地点的职位发布(来源: fusionxinvest.com)。公司的文化似乎将科技初创公司的灵活性与实验室环境的实用性相结合,强调本地工会化劳动力以实现可扩展性和快速原型制作,而不是依赖于精英学术人才,所有这些都在一个优先考虑制造效率的空间内(来源: heatmap.news)。然而,公共来源中没有记录的福利、薪资数据或员工评价可供参考。
您的 LinkedIn 人脉
在 LinkedIn 上查看您在 Thea Energy 的联系人,申请时善用您的人脉。
查看人脉